

We have restored the cast time for Leave Dungeon back to 3 seconds.An additional Stash Tab can now be purchased at the Stash with gold.We've increased the stack limit for Elixirs from 20 to 99.The reduction starts small at lower Levels and hits a maximum of 40% at Level 100. The cost for refunding Skill and Paragon Points has been reduced.Varshan will now break through any Bone Wall segments he dashes through.Cheat death effects will now work properly when the player has an active barrier.Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.We have made multiple improvements on how damage and other effects interact with active barriers.Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.Bosses at Level 150 and above have 150% increased health.Bosses at Level 120 have 120% increased health.Bosses at Level 100 have 100% increased health.Bosses at Level 80 have 50% increased health.Bosses at Level 60 and below remain unchanged.Bosses above Level 60 will have more health.We are increasing monster density in Nightmare Dungeons and in Helltide. Diversify the use cases for Legendary items and other effects that are overly situational.Strengthen builds that aren’t reaching a high power level.Add late-game excitement by increasing the power of Unique items.Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Adjust some Class mechanics to move away from “Kiss-Curse” effects-this is where the player gains power but loses power somewhere else.Improve late-game survivability, mostly through Paragon Board improvements.We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:.
